5 DICAS SOBRE THE FIRST BERSERKER: KHAZAN VOCê PODE USAR HOJE

5 dicas sobre The First Berserker: Khazan você pode usar hoje

5 dicas sobre The First Berserker: Khazan você pode usar hoje

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ESTES intensos gráficos 3D no visual cel shading por The First Berserker: Khazan dão vida ao mundo do Arad utilizando uma vivacidade semelhante à de um anime.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

Embora desafiador de modo a jogadores hardcore, ESTES 2 níveis de dificuldade e a variedade de mecânicas de combate e habilidades tornam o jogo atingível de modo a jogadores do todos ESTES níveis.

A reviravolta de que temos pelo meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e desprovido criatividade pelo roteiro.

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

Khazan conta com batalhas impressionantes contra inimigos e chefes desafiadores com padrões por ataque, fraquezas e habilidades variados. Essas batalhas exigem qual este jogador se adapte e aprenda rapidamente, desenvolvendo estratfoigias, um timing preciso e uma compreensãeste profunda do sistema por combate.

Também temos personagens amplamente natural escritos de que acompanham o protagonista em a jornada e de que agregam demasiado bem de modo a este conteúdo da história.

But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

Another way Khazan encourages these experiments is with pelo respec costs for skills. If something isn't working, change your entire build right outside the boss door.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

After all, Khazan has some real difficulty spikes. Especially when The First Berserker: Khazan it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

Acompanho anime desde criancinha e é um sonho realizado trabalhar usando duas das maiores paixões da minha vida.

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